home *** CD-ROM | disk | FTP | other *** search
- /*
- ** Name: White Fade Demo
- ** Author: Paul Manias
- ** Copyright: DreamWorld Productions © 1996-1997.
- ** SAS/C: 1> sc WhiteFade.c link startup=LIB:gms.o data=far nostackcheck
- ** Dice: 1> dcc -l0 -mD gms.o WhiteFade.c -o WhiteFade
- **
- ** There are three examples of fading in this program: ColourMorph(),
- ** ColourToPalette(), and PaletteToColour().
- **
- */
-
- #include <proto/games.h>
-
- extern struct GMSBase *GMSBase;
- APTR PREFSNAME = DEFAULT;
-
- void main(void)
- {
- UWORD FadeState = 0;
- struct GameScreen *screen;
- struct Picture *pic;
-
- if (pic = LoadPicFile("GMS:demos/data/PIC.Loading",GETPALETTE|VIDEOMEM)) {
- if (screen = GetScreen()) {
- CopyStructure(pic,screen);
- screen->MemPtr1 = pic->Data;
-
- if (screen = AddScreen(screen)) {
-
- ShowScreen(screen);
-
- do { WaitVBL();
- FadeState = ColourMorph(screen,FadeState,10,0,32,0x000000,0xFFFFFF);
- } while (FadeState != NULL);
-
- do { WaitVBL();
- FadeState = ColourToPalette(screen,FadeState,2,0,32,pic->Palette,0xFFFFFF);
- } while (FadeState != NULL);
-
- do { WaitVBL();
- FadeState = PaletteToColour(screen,FadeState,2,0,32,pic->Palette,0x000000);
- } while (FadeState != NULL);
-
- }
- DeleteScreen(screen);
- }
- FreePic(pic);
- }
- }
-
-